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FRIDAY, JANUARY 09, 2009
Second Life
Live your life in a world unrestrained by physics, biology or any other real-world discipline. In this virtual world developed by Linden Lab, you can fly, look like a fox if you want to, or create utterly magical items with absolutely no “real” equivalent.
Virtual avatars: Walking the streets of Second Life
Virtual avatars: Walking the streets of Second Life
And, as in the real world, Second Life citizens can buy land, develop it, or simply wait till prices rise to sell to the highest bidder. The “local currency”, Linden dollars, can be exchanged for real US currency. Economics is the one thing that has been imported from the “real world” into this virtual land. This is also one of its vulnerabilities. Last year, Second Life had a bank run. People who bought virtual property thought prices would crash, and started to sell and withdraw their dollars. So Linden Lab lost money in the real world. This meant a currency crunch within Second Life. In turn, this impacted people who wanted to withdraw their real-world dollars from Lively.
Money isn’t everything, though—even in Second Life. Many citizens develop counterparts of real-world assets—such as their actual clothing and cars. This world is rife with people giving seminars, foreign language classes, and even groups building temples. So, Second Life looks a lot like real life.
You build yourself an avatar and go look for people with similar interests. This takes social networking to the next level. In Second Life, you can study with a person from Turkey, build online devices with pals from the US, and fly in the sky with people from Delhi. Unlike a computer game, there is no set mission to complete Second Life. Instead, the online world is a new frontier waiting for you to discover and enjoy as you wish.
But this utopia extends only to the borders of Linden Lab. As with Vegas, what you do in Second Life stays in Second life. Your creations, possessions and friends cannot be moved to another location. It is a members-only site, and taking that membership isn’t easy. You need to fill a flurry of forms, then download and install a client software. This is time consuming and usually takes an hour.
The woes continue: Second Life is graphics-intensive, so if you have an old computer or a slow Internet connection, your experience will be marred by glitches, your avatar will move jerkily and all actions will likely be prefaced by a long, excruciating wait. In India, low Internet speeds mean few people can actually transcend to this life.
Google Lively
The new virtual world from Google lets you live a freer life, virtually. It’s not constrained by long downloads. Nor is it restricted to a specific set of users. Here, too, you can roam various 3D “rooms” with different themes: a sci-fi room for fans of that genre; a “Brasil” room; the Google headquarters, complete with T-Rex skeleton, and several more.
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Admin Said:


There are a few different kinds of computer games out there and before you start paying for them it is important for you to understand what these differences are and what they mean. Some of the top kinds of computer games are: PC games Downloadable pc games Online games Category based on permission to use Different kinds of games have different licenses.

Posted On 7/30/2008 8:34:18 PM
rightasrain Said:


Lively is the other end of the spectrum from the 3D immersive Secondlife virtual world where you move through a fully rendered space somewhat continuously. Lively is thin and disconnected and not as engaging--but easier to start using. In fact it looks like sorta training ground for virtual worlds. But issue in fact for virtual worlds is not about the present, but about the future. Google is the biggest force on the internet, so we can imagine that this step can be followed by more horsepower, or not as Google also seems to have a lot of half started things knocking around it's technosphere. We made a little list of the upcoming platforms here http://rezzable.com/blog/rightasrain-rimbaud/virtual-world-platforms-watch-list .

Posted On 7/30/2008 8:47:45 PM
Screaming Said:


I have to say, you didn't take a very neutral look at both Lively and Second Life. The article is written in a very PRO Lively and ANTI Second Life. The biggest slander I read is based on the "everything you do in SL stays in SL". That's true with ANY virtual world. Can you take your Lively character to WoW? Your SL character to The Matrix Online? No. EVERY virtual world is it's own stand alone "grid" if you will. Second Life has taken the first steps working with IBM for cross-grid teleports. OH, and try using Lively on a Mac, or Linex box. "At the moment Lively is Windows only and requires Firefox or Internet Explorer 7 to run. You also have to download and install the Lively application before the service will work." I think you should take a more objective look at both. Stop skewing your facts too.

Posted On 7/31/2008 12:54:38 AM
Saurabh Said:


Great article as far as comparison of both the virtual worlds is concerned. I have been working on second life for quite some time now and i also logged in to try google's lively and find that the LIVELY did not apppear all that "lively" to me. First things first, like second life you also need to install a software for lively to run, though it might come bundled with the google pack. Then Lively as is being marketed by google is more of a 3D chat engine where one can go and see and give the expressions he would normally convey through a smiley in normal chat rooms. Yes this will enable people to leave their traditional chat rooms and join "lively". As far as competition to second life is concerned, lively has too much to do to reach that level. Second life was never thought of a chat room and was marketed as more of a world in which one can live an entirly new life that he longed to live or dreamt of living. It has an economy of itself and people can make money through that, though the money uptil now can not be converted into real dollars. Its now become a great web 2.0 platform for companies to market themselves as here is a world in which you can make a replica of ur infrastructure (or even better it), Can hold conferences with your shareholders (like the one done by Arcelor mittal, can train their professsionals or trainees without spending much. Also E-education can actually get a great jump from second life. Lively, as of now, doesnt even come near to it and for now the only only thing good about it is that its from the house of google. Still its in its beta version and google is definately going to innovate on the present product and build something that could really challenge the dominance of second life. Till then lively will make a space of its own and take the market of tradiional chatting rather than that of a virtual worlds.

Posted On 7/31/2008 5:22:19 PM
Rob Said:


A good comparison of the two virtual chats. Lively doesn't have much of a "world" but it does offer a more unique chat experience. Maybe it will grow into something that really causes competition for Second Life. By the way, I love the Brasil room! Glad you mentioned it! http://www.google-lively.com/livelyroom.php?name=BRASIL

Posted On 7/31/2008 7:44:03 PM
Dedric Said:


Quote: This meant a currency crunch within Second Life. In turn, this impacted people who wanted to withdraw their real-world dollars from Lively. Correction: "real-world collars from Second Life." Anyhow, Lively is new and is more of a graphical "chat-room" approach rather than an actual world. Rooms are not connected to each other. Second Life is actually a world/grid approach.

Posted On 8/15/2008 10:40:49 PM