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WEDNESDAY, NOVEMBER 25, 2009

Inside Lively rooms.

Inside Lively rooms.

Not impressed? Create your own! Stock your room with furniture. Paste your favourite pictures from a Picasa album on the walls. Let a streaming video from YouTube take over an entire wall. That done, you can invite friends to your virtual room or place a link to it on your blog. Unlike Second Life, a Lively room can link anywhere on the Internet. For instance, adding it to your profile on a social networking site completely changes the interaction. Visitors click, add a small browser plug-in, and join you on your online adventures. The best part: Lively runs on almost any computer with Windows XP or Vista—no need for a very high-end machine or a lightning-fast Internet connection.

Like most Google products, Lively simply adds on to your existing account, with your usual settings and preferences. Movement and interaction with this virtual environment is mostly via the mouse, so there is no need to remember a long list of keyboard shortcuts (a staple for Second Life and online gaming worlds).

Yet, there is a reason Lively is still in beta. For now, it’s only supported on Windows-based computers. No economic transactions yet; nor can users create new products. The graphics feel more cartoony than “real”. However, most of these shortfalls contribute to mainstream appeal. The lack of any real economics renders Lively immune to bank runs such as the one Second Life faced. A lack of extreme graphics encourages more users—even those without high-end computers—to enter Lively.

One expects an advertisement-based revenue model, as with other Google products (from Gmail to Orkut). Its wider accessibility will definitely make it the most populated online world-cum-social network. The right to create items online should be released via development kits similar to the ones that spurred a mash-up mania on Google Earth.

From the onset, one thing makes Lively different: Communication, whether through text, voice or video, is extremely easy. That definitely makes it more alive. And the freedoms offered by Lively should finally make online worlds a mainstream experience.

GAMING ONLINE: THE MANY WORLDS OF PAY-TO-PLAY

The Matrix Online (MxO)

This MMORPG (massive multiplayer online role-playing game) is a continuation of the movies, the animated series (the Animatrix) and graphic novels. Unlike Second Life and Lively, it is for players who want to live out their fantasy of inhabiting the mythos created in the Matrix trilogy of movies. To do this, each player has to choose a side—they can opt for Zion (pro-human forces), the Machines (the forces against humans) or the Merovingian (a side working solely for itself). Each player chooses one of the three classes of characters—Coder, Hacker, Operative—with specific advantages and limitations.

The player is given missions, according to the side chosen. Successful missions earn a higher status in that particular side, while diminishing a player’s value to other sides. Missions are further divided according to their importance to the player and to the overall storyline.

Unlike Second Life or Lively, the MxO isn’t for people wanting to just interact with others online. Instead, it is for enthusiasts of the Matrix series who are well versed in its mythology. And “walking the path” isn’t easy online—apart from the oodles of firefights, there is also a fee the player must play to jack into this world.

World of Warcraft (WoW)

WoW is the online continuation of a computer game series with the Warcraft name. This is by far the biggest online world, with 16 million players (according to ‘www.mmogchart.com’).

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Kirk Said:


We utilize Second Life as a business communication tool and unfortunately Lively is very cartoonish and clunky and not conducive to business applications. I had much higher expectations from Google. I do however understand that Lively takes less bandwidth and therefore is a better product for older PCs and Macs and lower internet speeds. We have found that Second Life has definite value from training and education perspective and I just don’t see this from Lively (so far). Maybe they are not concerned with business applications and only social networking. In SL we have been conducting training in the form of sales simulations and virtual classrooms for several months with good success. Companies like Sun Microsystems, Cisco, IBM and others are using the medium on a regular basis to conduct employee orientations and other functions in an efficient manner. With the price of fuel and travel costs more companies are utilizing this space as an alternative to in-person meetings and it is much more engaging then a WebEx or conference call. We are meeting with a company in India later this year to discuss SL applications for virtual team communication. I guess with Lively we will have to wait and see.

Posted On 7/30/2008 7:50:58 PM
Admin Said:


There are a few different kinds of computer games out there and before you start paying for them it is important for you to understand what these differences are and what they mean. Some of the top kinds of computer games are: PC games Downloadable pc games Online games Category based on permission to use Different kinds of games have different licenses.

Posted On 7/30/2008 8:34:18 PM
rightasrain Said:


Lively is the other end of the spectrum from the 3D immersive Secondlife virtual world where you move through a fully rendered space somewhat continuously. Lively is thin and disconnected and not as engaging--but easier to start using. In fact it looks like sorta training ground for virtual worlds. But issue in fact for virtual worlds is not about the present, but about the future. Google is the biggest force on the internet, so we can imagine that this step can be followed by more horsepower, or not as Google also seems to have a lot of half started things knocking around it's technosphere. We made a little list of the upcoming platforms here http://rezzable.com/blog/rightasrain-rimbaud/virtual-world-platforms-watch-list .

Posted On 7/30/2008 8:47:45 PM
Screaming Said:


I have to say, you didn't take a very neutral look at both Lively and Second Life. The article is written in a very PRO Lively and ANTI Second Life. The biggest slander I read is based on the "everything you do in SL stays in SL". That's true with ANY virtual world. Can you take your Lively character to WoW? Your SL character to The Matrix Online? No. EVERY virtual world is it's own stand alone "grid" if you will. Second Life has taken the first steps working with IBM for cross-grid teleports. OH, and try using Lively on a Mac, or Linex box. "At the moment Lively is Windows only and requires Firefox or Internet Explorer 7 to run. You also have to download and install the Lively application before the service will work." I think you should take a more objective look at both. Stop skewing your facts too.

Posted On 7/31/2008 12:54:38 AM
Saurabh Said:


Great article as far as comparison of both the virtual worlds is concerned. I have been working on second life for quite some time now and i also logged in to try google's lively and find that the LIVELY did not apppear all that "lively" to me. First things first, like second life you also need to install a software for lively to run, though it might come bundled with the google pack. Then Lively as is being marketed by google is more of a 3D chat engine where one can go and see and give the expressions he would normally convey through a smiley in normal chat rooms. Yes this will enable people to leave their traditional chat rooms and join "lively". As far as competition to second life is concerned, lively has too much to do to reach that level. Second life was never thought of a chat room and was marketed as more of a world in which one can live an entirly new life that he longed to live or dreamt of living. It has an economy of itself and people can make money through that, though the money uptil now can not be converted into real dollars. Its now become a great web 2.0 platform for companies to market themselves as here is a world in which you can make a replica of ur infrastructure (or even better it), Can hold conferences with your shareholders (like the one done by Arcelor mittal, can train their professsionals or trainees without spending much. Also E-education can actually get a great jump from second life. Lively, as of now, doesnt even come near to it and for now the only only thing good about it is that its from the house of google. Still its in its beta version and google is definately going to innovate on the present product and build something that could really challenge the dominance of second life. Till then lively will make a space of its own and take the market of tradiional chatting rather than that of a virtual worlds.

Posted On 7/31/2008 5:22:19 PM
Sorabh Said:


Great article as far as comparison of both the virtual worlds is concerned. I have been working on second life for quite some time now and i also logged in to try google's lively and find that the LIVELY did not apppear all that "lively" to me. First things first, like second life you also need to install a software for lively to run, though it might come bundled with the google pack. Then Lively as is being marketed by google is more of a 3D chat engine where one can go and see and give the expressions he would normally convey through a smiley in normal chat rooms. Yes this will enable people to leave their traditional chat rooms and join "lively". As far as competition to second life is concerned, lively has too much to do to reach that level. Second life was never thought of a chat room and was marketed as more of a world in which one can live an entirly new life that he longed to live or dreamt of living. It has an economy of itself and people can make money through that, though the money uptil now can not be converted into real dollars. Its now become a great web 2.0 platform for companies to market themselves as here is a world in which you can make a replica of ur infrastructure (or even better it), Can hold conferences with your shareholders (like the one done by Arcelor mittal, can train their professsionals or trainees without spending much. Also E-education can actually get a great jump from second life. Lively, as of now, doesnt even come near to it and for now the only only thing good about it is that its from the house of google. Still its in its beta version and google is definately going to innovate on the present product and build something that could really challenge the dominance of second life. Till then lively will make a space of its own and take the market of tradiional chatting rather than that of a virtual worlds.

Posted On 7/31/2008 5:58:51 PM
Rob Said:


A good comparison of the two virtual chats. Lively doesn't have much of a "world" but it does offer a more unique chat experience. Maybe it will grow into something that really causes competition for Second Life. By the way, I love the Brasil room! Glad you mentioned it! http://www.google-lively.com/livelyroom.php?name=BRASIL

Posted On 7/31/2008 7:44:03 PM
Dedric Said:


Quote: This meant a currency crunch within Second Life. In turn, this impacted people who wanted to withdraw their real-world dollars from Lively. Correction: "real-world collars from Second Life." Anyhow, Lively is new and is more of a graphical "chat-room" approach rather than an actual world. Rooms are not connected to each other. Second Life is actually a world/grid approach.

Posted On 8/15/2008 10:40:49 PM