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This MMORPG lets the player act out his medieval Tolkien-influenced fantasy. Here a player can either choose a character that already exists in the game series or create a new avatar. As in most MMORPGs, there are classes of characters and creature types to choose from: human, dwarf, orc and troll avatars. This game also lets you play three online real-time versions: One that pits various players against each other; another that lets the player fight opponents who are guided by the computer; and finally a quest mode that lets the player complete various missions that are given to him. The quest mode also lets each player gain experience points (which help during the other two modes) and find rare items (which can be traded or sold to other players).

Like most such online worlds, WoW is also a pay-to-play world—a credit card is mandatory for each player. This world is solely for fans of the preceding computer games or people who are familiar with the games’ plot lines.

Ragnarok Online (RO)

As the name implies, this MMORPG has a lot of Norse influence, with manga-inspired animation. Paralleling the rooms in Lively, Ragnarok has a series of maps upon which the action evolves. These maps support different missions and a wide range of native monsters, which a player must respectively complete and kill in order to get a higher rank. These maps are usually influenced in style and setting by different regions of the world. The three distinct areas are: Rune Midgard, where the player begins the game (resembles grassy European plains); the heavily industrial Schwaltzvalt Republic (Germany); and the religious Arunafeltz region (Turkey).

One thing that differentiates Ragnarok from other MMORPGs is the job system—the selection of a character type (out of many complex categorizations) is called a “job” in RO. As in other online worlds, each player has to choose a character class, each with a different progression and unique strength/weakness set. Like WoW, players can battle other players, although they must attain a certain skill level before they can face off. Another feature is that each player can directly buy more weapons and other useful items from the in-game store—this costs real money, as does the game.

Guild Wars

This differs from other game worlds in two basic ways. First, it doesn’t need a subscription. Second, it can be played on computers too slow or outdated for most games. But there is catch on both counts. While it is free, a player can access this world only with a code given on the purchase of the full-fledged PC-playable Guild War games, called Campaigns. Also, it still needs a stable and suitably fast Internet connection. In India, we call a 512kbps connection “broadband”. This is just not good enough for online gaming—what you need is the global standard of about 1MB. The Guild Wars world also belongs to the fantasy genre, letting players choose an avatar from various classes of characters, with unique skill sets. Players are placed on the world of Tyria, which routinely falls prey to various evil characters. You can choose from two modes: One lets several players fight the evil creatures as a common goal or take up a quest; the second mode lets you fight other players directly.

Guild Wars is noted for its well-built graphics which look equally good when players are in fast motion and even on a lower-configuration machine. Its sequel, Guild Wars 2, is slated to carry on this tradition.

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Kirk Said:


We utilize Second Life as a business communication tool and unfortunately Lively is very cartoonish and clunky and not conducive to business applications. I had much higher expectations from Google. I do however understand that Lively takes less bandwidth and therefore is a better product for older PCs and Macs and lower internet speeds. We have found that Second Life has definite value from training and education perspective and I just don’t see this from Lively (so far). Maybe they are not concerned with business applications and only social networking. In SL we have been conducting training in the form of sales simulations and virtual classrooms for several months with good success. Companies like Sun Microsystems, Cisco, IBM and others are using the medium on a regular basis to conduct employee orientations and other functions in an efficient manner. With the price of fuel and travel costs more companies are utilizing this space as an alternative to in-person meetings and it is much more engaging then a WebEx or conference call. We are meeting with a company in India later this year to discuss SL applications for virtual team communication. I guess with Lively we will have to wait and see.

Posted On 7/30/2008 7:50:58 PM
Admin Said:


There are a few different kinds of computer games out there and before you start paying for them it is important for you to understand what these differences are and what they mean. Some of the top kinds of computer games are: PC games Downloadable pc games Online games Category based on permission to use Different kinds of games have different licenses.

Posted On 7/30/2008 8:34:18 PM
rightasrain Said:


Lively is the other end of the spectrum from the 3D immersive Secondlife virtual world where you move through a fully rendered space somewhat continuously. Lively is thin and disconnected and not as engaging--but easier to start using. In fact it looks like sorta training ground for virtual worlds. But issue in fact for virtual worlds is not about the present, but about the future. Google is the biggest force on the internet, so we can imagine that this step can be followed by more horsepower, or not as Google also seems to have a lot of half started things knocking around it's technosphere. We made a little list of the upcoming platforms here http://rezzable.com/blog/rightasrain-rimbaud/virtual-world-platforms-watch-list .

Posted On 7/30/2008 8:47:45 PM
Screaming Said:


I have to say, you didn't take a very neutral look at both Lively and Second Life. The article is written in a very PRO Lively and ANTI Second Life. The biggest slander I read is based on the "everything you do in SL stays in SL". That's true with ANY virtual world. Can you take your Lively character to WoW? Your SL character to The Matrix Online? No. EVERY virtual world is it's own stand alone "grid" if you will. Second Life has taken the first steps working with IBM for cross-grid teleports. OH, and try using Lively on a Mac, or Linex box. "At the moment Lively is Windows only and requires Firefox or Internet Explorer 7 to run. You also have to download and install the Lively application before the service will work." I think you should take a more objective look at both. Stop skewing your facts too.

Posted On 7/31/2008 12:54:38 AM
Saurabh Said:


Great article as far as comparison of both the virtual worlds is concerned. I have been working on second life for quite some time now and i also logged in to try google's lively and find that the LIVELY did not apppear all that "lively" to me. First things first, like second life you also need to install a software for lively to run, though it might come bundled with the google pack. Then Lively as is being marketed by google is more of a 3D chat engine where one can go and see and give the expressions he would normally convey through a smiley in normal chat rooms. Yes this will enable people to leave their traditional chat rooms and join "lively". As far as competition to second life is concerned, lively has too much to do to reach that level. Second life was never thought of a chat room and was marketed as more of a world in which one can live an entirly new life that he longed to live or dreamt of living. It has an economy of itself and people can make money through that, though the money uptil now can not be converted into real dollars. Its now become a great web 2.0 platform for companies to market themselves as here is a world in which you can make a replica of ur infrastructure (or even better it), Can hold conferences with your shareholders (like the one done by Arcelor mittal, can train their professsionals or trainees without spending much. Also E-education can actually get a great jump from second life. Lively, as of now, doesnt even come near to it and for now the only only thing good about it is that its from the house of google. Still its in its beta version and google is definately going to innovate on the present product and build something that could really challenge the dominance of second life. Till then lively will make a space of its own and take the market of tradiional chatting rather than that of a virtual worlds.

Posted On 7/31/2008 5:22:19 PM
Sorabh Said:


Great article as far as comparison of both the virtual worlds is concerned. I have been working on second life for quite some time now and i also logged in to try google's lively and find that the LIVELY did not apppear all that "lively" to me. First things first, like second life you also need to install a software for lively to run, though it might come bundled with the google pack. Then Lively as is being marketed by google is more of a 3D chat engine where one can go and see and give the expressions he would normally convey through a smiley in normal chat rooms. Yes this will enable people to leave their traditional chat rooms and join "lively". As far as competition to second life is concerned, lively has too much to do to reach that level. Second life was never thought of a chat room and was marketed as more of a world in which one can live an entirly new life that he longed to live or dreamt of living. It has an economy of itself and people can make money through that, though the money uptil now can not be converted into real dollars. Its now become a great web 2.0 platform for companies to market themselves as here is a world in which you can make a replica of ur infrastructure (or even better it), Can hold conferences with your shareholders (like the one done by Arcelor mittal, can train their professsionals or trainees without spending much. Also E-education can actually get a great jump from second life. Lively, as of now, doesnt even come near to it and for now the only only thing good about it is that its from the house of google. Still its in its beta version and google is definately going to innovate on the present product and build something that could really challenge the dominance of second life. Till then lively will make a space of its own and take the market of tradiional chatting rather than that of a virtual worlds.

Posted On 7/31/2008 5:58:51 PM
Rob Said:


A good comparison of the two virtual chats. Lively doesn't have much of a "world" but it does offer a more unique chat experience. Maybe it will grow into something that really causes competition for Second Life. By the way, I love the Brasil room! Glad you mentioned it! http://www.google-lively.com/livelyroom.php?name=BRASIL

Posted On 7/31/2008 7:44:03 PM
Dedric Said:


Quote: This meant a currency crunch within Second Life. In turn, this impacted people who wanted to withdraw their real-world dollars from Lively. Correction: "real-world collars from Second Life." Anyhow, Lively is new and is more of a graphical "chat-room" approach rather than an actual world. Rooms are not connected to each other. Second Life is actually a world/grid approach.

Posted On 8/15/2008 10:40:49 PM