Super Mario Run no longer highest grossing app in any country
Super Mario Run can be downloaded for free, but users have to pay $10 if they want to progress beyond the first three levels of the game
Latest News »
- Indian firms value scaling encryption, lag in adoption: study
- Fines for breaking airport rules to rise up to Rs5,000
- Thinkerbell Labs raises 1.3 crore from IAN, Anand Mahindra
- HCL Infosystems’ Q1 net loss widens to Rs55 crore
- 7th Pay Commission: Armed forces officers in peace stations to get ration in cash
Tokyo: The initial excitement surrounding Nintendo Co.’s debut mobile game, Super Mario Run, appears to wearing off.
The title, released on 15 December for Apple Inc. devices, was no longer the highest-grossing iOS app in any country as of 24 December, according to the latest data available from researcher App Annie. A week earlier, it was the most profitable app in 49 nations. In terms of free downloads, it was still on top in 88 countries, down from a peak of 138 on 17 December.
The drop in rankings may reflect problems with the app’s price: Super Mario Run can be downloaded for free, but users have to pay $10 if they want to progress beyond the first three levels of the game. That’s a departure from the industry’s standard, where most mobile games can be played for free but encourage users to buy in-game items to speed up progress. Fans appear to prefer the latter and have lashed out at the lack of free content in Super Mario Run.
Another point of criticism has been the $10 price tag, which many gamers have said is too high. At that level, only 1 to 2% of people who download the game will buy the full version, according to Apptopia Inc. If the price was lowered to $2, it could likely convert 3 to 4%. The researcher estimates the lower price would translate into revenue of about $50 million for this month, versus about $30 million at the current price.
Nintendo shares rose as much as 4.8% on Monday, perhaps because investors have digested most of the negative news. The company’s shares slid 20% from 12 December through last week as the game’s messy debut raised doubts about the company’s ability to execute its mobile strategy. Bloomberg