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Indian gamers to have strong presence in World Cyber Games

Indian gamers to have strong presence in World Cyber Games
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First Published: Wed, Sep 12 2007. 05 23 PM IST
Updated: Wed, Sep 12 2007. 05 23 PM IST
Mumbai: ‘Temple of 7’(TO7) - a Games2win.com assembly of the best seven online gamers of India defeated the Pakistani online games team ‘Havok’ and retained its top slot in the 2007 World Cyber Games Competition.
The game is a team of professional gamers who have been exclusively signed up by Games2win to compete in all key gaming tournaments in India and abroad.
TO7’s initial team comprises leading gamers in the country. TO7 has found that the two most popular games played in India are ‘Counter Strike’ by Valve Corporation and ‘Need for Speed’ by Electronic Arts and TO7.
World Cyber Game is a premiere gaming tournament held every year and virtual athletes from various countries participate in this tournament. Regular gamers claim that WCG is the Olympics of the video gaming world.
This year Finals of the Indian leg of WCG was held at World Trade Centre. Preliminary rounds were conducted across Calcutta, Bangalore, Chennai, Delhi and Hyderabad. Over a 100 teams from across the country participated in the final round in Mumbai where competition was intense. Team TO7 competed in two game categories - Need for Speed and Counter Strike and won all the matches without a single defeat.
Team TO7 will now head to Seattle, where they will represent India and Games2win in the finals of the World Cyber Games 2007. Ben Verghese who was the Counter Strike Squad Winner in WCG 2007 said, “this year competition was very strong but we were well prepared.”
Says Alok Kejriwal, CEO and Founder of the company, “The timing seems right for creating a gaming talent platform in India. Youngsters are showing interest and we wish to channelize their expertise and energy. Through training, equipment, travel and board for tournaments we make sure our gamers are well represented with corporates for sponsorship and endorsement. We want to make gaming lucrative so that gamers, their parents and society acknowledge its growing importance ’
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First Published: Wed, Sep 12 2007. 05 23 PM IST