1984: Will Wright releases his first video game. Raid on Bungeling Bay was published by Brøderbund for the Commodore 64 and later for the Nintendo Entertainment System. The game, involving bombing raids with a helicopter, reveals the first signs of Wright’s unique approach to populating games with organisms that grow and evolve.
1986: Wright meets investor Jeff Braun at a pizza party. Braun is eager to invest in the computer game industry, while Wright is looking for takers for a new gaming project of his.
1987: Braun and Wright found their company, Maxis, to develop Wright’s ideas.
1989:Maxis launches the game SimCityfor personal computers and consoles. The game is critically acclaimed and a best-seller. It would go on to become one of the most popular gaming franchises of all time.
1993: Wright co-designs and launches SimCity 2000 with Fred Haslam.
SimCity was Wright’s first hit.
1997: After the initial success onSimCityproduct variants, Maxis is hit by a number of flops. The company is sold to gaming powerhouse Electronic Arts for $120 million (around Rs547 crore now) in stock.
2000: Now working with Electronic Arts, Wright designs and launches the life-simulation game, The Sims. The game is a smash hit and through a sequel and expansion packs, it becomes the largest selling game of all time, having sold over 50 million copies.
2005: At the Game Developers Conference in March 2005, Wright unveils his plans for the game Spore, an ambitious single-player simulation game.
2007: Wright becomes the first game designer to be inducted into the British Academy of Film and Television Arts (Bafta) Fellowship, joining Steven Spielberg, Alfred Hitchcock, Charlie Chaplin and others.
2008: One of the most anticipated computer games in history, Spore is released in September to positive reviews.