Virtual reality: The shape of things to come
Virtual reality will define the way we enjoy apps and games in the future
NEW DELHI :
At the Consumer Electronics Show 2016 in Las Vegas, US, in January, smartphone maker HTC unveiled a virtual reality (VR) headset called Vive. At the Mobile World Congress 2016 in Barcelona, Spain, in February, Samsung showed off its 360-degree camera, which can be used to create content for VR. This is just the tip of the iceberg. VR has been reverberating quite loudly of late, and will continue to do so this year too.
VR technology creates a simulated three-dimensional environment, be it in a game or an application, which allows users to experience the visuals as if they are part of the action, rather than on a two-dimensional canvas. To create an immersive experience, it shuts out the ambient surroundings. It uses a number of sensors that track the user’s movements and control the app or game.
Here are some headsets that are up for pre-order now, and will be arriving in stores later this year.
Oculus Rift
Works with Windows 10 PCs
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