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Budget aims to boost India's animation, content creation with ₹250-crore investment

Pratishtha BagaiLata Jha
3 min read1 Feb 2026, 04:02 PM IST
According to a Ficci EY report, the animation, VFX and post-production segment in India was valued at Rs. 10,300 crore in 2024.
According to a Ficci EY report, the animation, VFX and post-production segment in India was valued at Rs. 10,300 crore in 2024.(AFP)
Summary

The Union Budget allocates 250 crore to set up AVGC content creator labs across 15,000 schools and 500 colleges, aiming to formalize India’s fast-growing creator, animation and gaming ecosystem.

India’s animation, visual effects, gaming and comics (AVGC) ecosystem is set for a significant boost after finance minister Nirmala Sitharaman proposed a 250-crore allocation to expand formal talent development across schools and colleges, signalling a push to institutionalize the country’s fast-growing creator economy.

India’s animation, visual effects, gaming and comics (AVGC) ecosystem is set for a significant boost after finance minister Nirmala Sitharaman proposed a 250-crore allocation to expand formal talent development across schools and colleges, signalling a push to institutionalize the country’s fast-growing creator economy.

As part of the Union Budget presented on Sunday, the government will support the Indian Institute of Creative Technologies (IICT), Mumbai, in setting up AVGC content creator labs across 15,000 secondary schools and 500 colleges nationwide. The initiative aims to build early, structured exposure to animation, visual storytelling and digital content creation.

As part of the Union Budget presented on Sunday, the government will support the Indian Institute of Creative Technologies (IICT), Mumbai, in setting up AVGC content creator labs across 15,000 secondary schools and 500 colleges nationwide. The initiative aims to build early, structured exposure to animation, visual storytelling and digital content creation.

Industry experts say culturally rooted formats and structured storytelling are increasingly driving engagement at scale, making early formal training critical to improving content quality and career sustainability.

According to a Ficci–EY report, India’s animation, VFX and post-production segment—a subset of the broader media and entertainment industry—was valued at 10,300 crore in 2024. IICT has also signed memorandums of understanding with YouTube, Netflix and US-based Deakin University in recent months.

The Budget push also builds on the Economic Survey’s assessment of the “orange economy” as a key growth driver within India’s media and entertainment sector, which industry estimates peg at around 2.5 trillion in 2024. Digital media now accounts for roughly one-third of sector revenues, driving demand for content production, post-production, visual effects (VFX), dubbing and localization integrated into global distribution networks, the survey said.

Industry view

Calling the move timely, Ankush Sachdeva, CEO and co-founder of ShareChat and Moj, said the proposal would help formalize India’s creator economy, which already influences over 30% of consumer purchase decisions and $350–400 billion in consumer spending.

“By enabling early, formal training in animation, visual storytelling and short-form content creation, this initiative will help unlock the next phase of creator-led commerce as creator-influenced spend moves towards $1 trillion by 2030,” he said.

The Budget’s focus on AVGC is also expected to strengthen India’s gaming ecosystem. Nitish Mittersain, managing director of Nazara Technologies, said the initiative could help build long-term industry capacity.

“Initiatives like setting up AVGC labs across schools and colleges and investing in large-scale skilling will help build strong grassroots talent and long-term industry capacity. This is not just about employment — it’s about creating original Indian IP, strengthening our creative economy, and positioning Bharat as a global hub for gaming and interactive entertainment,” Mittersain said.

Rajan Navani, founder and CEO of JetSynthesys and a member of the IICT board, called the move a powerful step towards expanding India’s creative talent pool.

“Livelihood generation through new skills in the creative industries is a huge hedge to traditional job roles in Indian industry which are getting impacted through AI, global resets in supply chains and so on. This move can create new monetizable skills in content creation, animation, video game development teams which combine engineering with art, training to build esports athletes amongst many others,” Navani said.

Experts say the covid-19 pandemic marked a structural turning point for animation and gaming in India, permanently shifting consumption from television to smartphones across comics, animation and short-form storytelling.

Creators, meanwhile, are tapping crossover audiences across gaming, anime and manga communities, alongside rapid growth on Instagram Reels and YouTube Shorts, where short animated clips and motion-comic teasers are driving millions of organic app downloads.

Storytelling reset

“The government’s emphasis on creative education and digital skill development is especially powerful. When young minds gain early exposure to animation, gaming, and comics, they are not just learning tools — they are learning how to imagine, innovate, and build worlds of their own,” said Sanjay Gupta, creator of Indian Superheroes and co-founder of Raj Comics.

However, competing with games and short-form video has reshaped storytelling itself. Traditional long-form formats are giving way to fast, emotional, mobile-first narratives designed for vertical-scroll consumption.

In an earlier interview, Ambesh Tiwari, business head of Sony Kids and Animation at Sony Pictures Networks India, had pointed out that the theatrical success of animated films such as Demon Slayer: Kimetsu no YaibaThe Movie: Infinity Castle and Mahavatar Narsimha shows the 25–35 age group has emerged as an animation-ready audience, underscoring the need for more inclusive programming.

While AI is increasingly used in content production, experts caution against over-reliance.

“While studios are producing content at scale, there’s a visible gap in design maturity, storytelling depth, and world-building quality. Technology alone won’t close that gap,” said Dipankar Mukherjee, co-founder and CEO of AI-powered content studio Studio Blo.

“We need a strong pipeline of human talent trained in film language, animation, and narrative craft. Cities like Bhubaneshwar, Nashik, Lucknow, Surat and others can become serious talent hubs if pedagogy shifts towards real industry projects, fewer classroom hours, and treating students like professionals,” Mukherjee said, adding that ethical AI usage must be embedded into India’s digital backbone from day one.

Meet the Author

Pratishtha breaks news and writes analytical trend stories on India's rapidly evolving Creator EconoRead more

my. As a key member of Mint's corporate team, she offers sharp insights into the dynamic digital landscape and trends among Gen Z. Her coverage extends to the Cyber Security, Education, and Human Resources sectors. She holds a postgraduate diploma in Business and Financial Journalism from the Asian College of Journalism, a program developed in partnership with Bloomberg.

Read Less

Lata writes about the media and entertainment industry for Mint, focusing on everything from traditiRead more

onal film and TV to newer areas like video and audio streaming, including the business and regulatory aspects of both. A journalist for nearly a decade, she spends a lot of time watching content, particularly the old-school way in movie theatres, to make sure her writing is embedded in on-ground experience, given the challenges of covering entertainment news in a country that often just talks about the glamorous side of things. Lata tries to find and report on themes and trends in the entertainment world that most people don't notice, even though a lot of people in India and beyond are really into movies. A graduate of the Columbia School of Journalism, she has also authored a book on the business of entertainment.

Read Less
Catch all the Industry News, Banking News and Updates on Live Mint. Download The Mint News App to get Daily Market Updates.
HomeIndustryMediaBudget aims to boost India's animation, content creation with ₹250-crore investment

Budget aims to boost India's animation, content creation with ₹250-crore investment

Pratishtha BagaiLata Jha
3 min read1 Feb 2026, 04:02 PM IST
According to a Ficci EY report, the animation, VFX and post-production segment in India was valued at Rs. 10,300 crore in 2024.
According to a Ficci EY report, the animation, VFX and post-production segment in India was valued at Rs. 10,300 crore in 2024.(AFP)
Summary

The Union Budget allocates 250 crore to set up AVGC content creator labs across 15,000 schools and 500 colleges, aiming to formalize India’s fast-growing creator, animation and gaming ecosystem.

India’s animation, visual effects, gaming and comics (AVGC) ecosystem is set for a significant boost after finance minister Nirmala Sitharaman proposed a 250-crore allocation to expand formal talent development across schools and colleges, signalling a push to institutionalize the country’s fast-growing creator economy.

India’s animation, visual effects, gaming and comics (AVGC) ecosystem is set for a significant boost after finance minister Nirmala Sitharaman proposed a 250-crore allocation to expand formal talent development across schools and colleges, signalling a push to institutionalize the country’s fast-growing creator economy.

As part of the Union Budget presented on Sunday, the government will support the Indian Institute of Creative Technologies (IICT), Mumbai, in setting up AVGC content creator labs across 15,000 secondary schools and 500 colleges nationwide. The initiative aims to build early, structured exposure to animation, visual storytelling and digital content creation.

As part of the Union Budget presented on Sunday, the government will support the Indian Institute of Creative Technologies (IICT), Mumbai, in setting up AVGC content creator labs across 15,000 secondary schools and 500 colleges nationwide. The initiative aims to build early, structured exposure to animation, visual storytelling and digital content creation.

Industry experts say culturally rooted formats and structured storytelling are increasingly driving engagement at scale, making early formal training critical to improving content quality and career sustainability.

According to a Ficci–EY report, India’s animation, VFX and post-production segment—a subset of the broader media and entertainment industry—was valued at 10,300 crore in 2024. IICT has also signed memorandums of understanding with YouTube, Netflix and US-based Deakin University in recent months.

The Budget push also builds on the Economic Survey’s assessment of the “orange economy” as a key growth driver within India’s media and entertainment sector, which industry estimates peg at around 2.5 trillion in 2024. Digital media now accounts for roughly one-third of sector revenues, driving demand for content production, post-production, visual effects (VFX), dubbing and localization integrated into global distribution networks, the survey said.

Industry view

Calling the move timely, Ankush Sachdeva, CEO and co-founder of ShareChat and Moj, said the proposal would help formalize India’s creator economy, which already influences over 30% of consumer purchase decisions and $350–400 billion in consumer spending.

“By enabling early, formal training in animation, visual storytelling and short-form content creation, this initiative will help unlock the next phase of creator-led commerce as creator-influenced spend moves towards $1 trillion by 2030,” he said.

The Budget’s focus on AVGC is also expected to strengthen India’s gaming ecosystem. Nitish Mittersain, managing director of Nazara Technologies, said the initiative could help build long-term industry capacity.

“Initiatives like setting up AVGC labs across schools and colleges and investing in large-scale skilling will help build strong grassroots talent and long-term industry capacity. This is not just about employment — it’s about creating original Indian IP, strengthening our creative economy, and positioning Bharat as a global hub for gaming and interactive entertainment,” Mittersain said.

Rajan Navani, founder and CEO of JetSynthesys and a member of the IICT board, called the move a powerful step towards expanding India’s creative talent pool.

“Livelihood generation through new skills in the creative industries is a huge hedge to traditional job roles in Indian industry which are getting impacted through AI, global resets in supply chains and so on. This move can create new monetizable skills in content creation, animation, video game development teams which combine engineering with art, training to build esports athletes amongst many others,” Navani said.

Experts say the covid-19 pandemic marked a structural turning point for animation and gaming in India, permanently shifting consumption from television to smartphones across comics, animation and short-form storytelling.

Creators, meanwhile, are tapping crossover audiences across gaming, anime and manga communities, alongside rapid growth on Instagram Reels and YouTube Shorts, where short animated clips and motion-comic teasers are driving millions of organic app downloads.

Storytelling reset

“The government’s emphasis on creative education and digital skill development is especially powerful. When young minds gain early exposure to animation, gaming, and comics, they are not just learning tools — they are learning how to imagine, innovate, and build worlds of their own,” said Sanjay Gupta, creator of Indian Superheroes and co-founder of Raj Comics.

However, competing with games and short-form video has reshaped storytelling itself. Traditional long-form formats are giving way to fast, emotional, mobile-first narratives designed for vertical-scroll consumption.

In an earlier interview, Ambesh Tiwari, business head of Sony Kids and Animation at Sony Pictures Networks India, had pointed out that the theatrical success of animated films such as Demon Slayer: Kimetsu no YaibaThe Movie: Infinity Castle and Mahavatar Narsimha shows the 25–35 age group has emerged as an animation-ready audience, underscoring the need for more inclusive programming.

While AI is increasingly used in content production, experts caution against over-reliance.

“While studios are producing content at scale, there’s a visible gap in design maturity, storytelling depth, and world-building quality. Technology alone won’t close that gap,” said Dipankar Mukherjee, co-founder and CEO of AI-powered content studio Studio Blo.

“We need a strong pipeline of human talent trained in film language, animation, and narrative craft. Cities like Bhubaneshwar, Nashik, Lucknow, Surat and others can become serious talent hubs if pedagogy shifts towards real industry projects, fewer classroom hours, and treating students like professionals,” Mukherjee said, adding that ethical AI usage must be embedded into India’s digital backbone from day one.

Meet the Author

Pratishtha breaks news and writes analytical trend stories on India's rapidly evolving Creator EconoRead more

my. As a key member of Mint's corporate team, she offers sharp insights into the dynamic digital landscape and trends among Gen Z. Her coverage extends to the Cyber Security, Education, and Human Resources sectors. She holds a postgraduate diploma in Business and Financial Journalism from the Asian College of Journalism, a program developed in partnership with Bloomberg.

Read Less

Lata writes about the media and entertainment industry for Mint, focusing on everything from traditiRead more

onal film and TV to newer areas like video and audio streaming, including the business and regulatory aspects of both. A journalist for nearly a decade, she spends a lot of time watching content, particularly the old-school way in movie theatres, to make sure her writing is embedded in on-ground experience, given the challenges of covering entertainment news in a country that often just talks about the glamorous side of things. Lata tries to find and report on themes and trends in the entertainment world that most people don't notice, even though a lot of people in India and beyond are really into movies. A graduate of the Columbia School of Journalism, she has also authored a book on the business of entertainment.

Read Less
Catch all the Industry News, Banking News and Updates on Live Mint. Download The Mint News App to get Daily Market Updates.
HomeIndustryMediaBudget aims to boost India's animation, content creation with ₹250-crore investment
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